Category: 3D
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Antique Clock
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Pipeline Process: Planning: Reference & Research For this project I used high-resolution photos as reference and planned out the steps and process to follow before getting started. As you can see I have plans to animate the clock in the future and while I haven’t done this just yet, I still plan to! Initially during…
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Character Backpack Prop
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For this project I was provided with a concept to model from. The process for the final product was completed in five stages. 01 – Low Poly Block Out This stage was completed in Maya with special attention to the number of vertices used and with good topology for use in a game engine. This…
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Shield – Prop Modeling Example
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This is not my concept. This concept is borrowed from the amazing: Camelot Unchained – Authurian Shields shields_wip_1200. Click here to see more of the project >>
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Environment – Modeling Example
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The tree designs and shield are not my concepts. The tree concept is borrowed from the amazing: Camelot Unchained – Forest Golden Charm Tree. The shield concept is borrowed from the amazing: Camelot Unchained – Authurian Shields shields_wip_1200. Click here to see more of the project >>
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Grocery Gauntlet
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3D Multiplayer Battle Royale in Unreal Engine 4 Leading production of 3D mesh assets for levels / environment needs. Click here to see more of the project >>
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Victorian Still Life
Click here to see more of the project & details. >>
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Environment Prop Assets – Modeling Examples
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The tree design is not my concept. This concept is borrowed from the amazing: Camelot Unchained – Forest Golden Charm Tree. Click here to see more of the project >>