Reference & Research
High & Low Poly Modeling in Maya
UV unwrapping low poly mesh and material setup for later use in Substance and Marmoset.
Painting in Substance
Painting textures in Adobe Substance 3D Painter.
Creating Textures using Adobe 3D Sampler
Lace, wallpaper, and tablecloth textures were created using sampler and Photoshop. (Lace concept was updated for later versions in Marmoset.)
Lace material maps:
Lace results – preview in Marmoset:
Rendering & Lighting in Marmoset
Setting up materials in Marmoset from Substance export. The lace material was a fun challenge – my goal was to achieve a realistic look – with the right amount of transparency and depth.
Material setup and lighting – using HDRI that best fit the conditions needed for realistic reflections:
Final render and post process: