Carolyn-Clarkson-cannon

Process

  • Creating proxy block-out in Maya to ensure accurate proportions.
  • High poly modeling in Maya and Zbrush.
  • Building low model model over high poly in Maya using primitive shapes and Quad Draw.
  • UV unwrapping low poly model and applying materials in Maya.
  • Painting in Adobe Substance 3D painter – baking high poly over low poly mesh.
  • Rendering in Maya with material setup and lighting – Arnold render. Using custom sky-dome for better metallic reflections.

Reference & Research

Proxy – Block In

Rough block in to ensure accurate shapes and proportions of design.

High Poly Modeling

Building low poly mesh over high poly:



Applying separate materials for different sections – and sorting onto different maps.

Wheels

Painting in Substance

Setting Up Materials / Lighting / Rendering

In Maya using Arnold Render:

Carolyn-Clarkson-cannon