Process
- Creating proxy block-out in Maya to ensure accurate proportions.
- High poly modeling in Maya and Zbrush.
- Building low model model over high poly in Maya using primitive shapes and Quad Draw.
- UV unwrapping low poly model and applying materials in Maya.
- Painting in Adobe Substance 3D painter – baking high poly over low poly mesh.
- Rendering in Maya with material setup and lighting – Arnold render. Using custom sky-dome for better metallic reflections.
Reference & Research
Proxy – Block In
Rough block in to ensure accurate shapes and proportions of design.
High Poly Modeling
Building low poly mesh over high poly:
Applying separate materials for different sections – and sorting onto different maps.
Painting in Substance
Setting Up Materials / Lighting / Rendering
In Maya using Arnold Render: