Reference & Research
Low Poly Modeling in Maya
Starting from proxy block in for correct proportions and forms – moving into low poly versions which were then UV unwrapped with materials applied for use in Substance. High poly modeling for hard surfaces completed in Maya as well.
Cat Sculpting – in Zbrush
Starting from low poly block-in for correct proportion and form – using Zbrush for high-poly sculpt and exporting mesh for Maya.
Texturing in Substance
Texturing material surfaces in Adobe Substance 3D Painter.
Lighting & Rending in Maya
Setting up materials and rendering using Arnold.