Sword / Shield / Helmet

Process

  • Low poly block-in Maya.
  • Importing low poly into Zbrush – adding details and exporting.
  • Painting in Adobe Substance 3D painter (baking high poly over low)
  • Assembling in Maya – setting up materials and textures from Substance texture maps export, lighting, and rendering.
  • Post-process in Photoshop.

Reference & Research

Study of Thracian historical swords, helmets, and shields.

Low Poly Modeling

Modeled in Maya and UV unwrapping – exported mesh for use in Zbrush.

High Poly Modeling in Zbrush

Painting in Adobe Substance 3D Painter

Baking high poly model over low poly in Substance and painting materials.