Process
- Low poly block-in Maya.
- Importing low poly into Zbrush – adding details and exporting.
- Painting in Adobe Substance 3D painter (baking high poly over low)
- Assembling in Maya – setting up materials and textures from Substance texture maps export, lighting, and rendering.
- Post-process in Photoshop.
Reference & Research
Study of Thracian historical swords, helmets, and shields.
Low Poly Modeling
Modeled in Maya and UV unwrapping – exported mesh for use in Zbrush.
High Poly Modeling in Zbrush
Painting in Adobe Substance 3D Painter
Baking high poly model over low poly in Substance and painting materials.