Research & Reference
Low Poly Modeling in Maya
Starting from rough proxy block out of entire scene and moving into low poly then high poly versions. Exporting some for further work in Zbrush. UV unwrapping low poly models and applying materials for use in Substance.
High Poly Modeling in Zbrush
Beginning from imported mesh from Maya and working to add details.
Painting Textures in Photoshop & Substance
Using Photoshop to create tile-able textures for wallpaper and lace (with alpha). Creating alpha channel for feather scan for use in cards.
Painting textures in Adobe Substance 3D Painter.
Lighting & Rendering in Maya
Setting up materials in Maya, lighting, and rendering using Arnold.