
Process
- Creating proxy block-out in Maya to ensure accurate proportions.
- High poly modeling in Maya and Zbrush.
- Building low model model over high poly in Maya using primitive shapes and Quad Draw.
- UV unwrapping low poly model and applying materials in Maya.
- Painting in Adobe Substance 3D painter – baking high poly over low poly mesh.
- Rendering in Maya with material setup and lighting – Arnold render. Using custom sky-dome for better metallic reflections.
Reference & Research

Proxy – Block In
Rough block in to ensure accurate shapes and proportions of design.

High Poly Modeling


Building low poly mesh over high poly:

Applying separate materials for different sections – and sorting onto different maps.



Painting in Substance







Setting Up Materials / Lighting / Rendering
In Maya using Arnold Render:
