1960s Japan Interior

Reference & Research

Low Poly Modeling in Maya

Starting from proxy block in for correct proportions and forms – moving into low poly versions which were then UV unwrapped with materials applied for use in Substance. High poly modeling for hard surfaces completed in Maya as well.

Cat Sculpting – in Zbrush

Starting from low poly block-in for correct proportion and form – using Zbrush for high-poly sculpt and exporting mesh for Maya.

Texturing in Substance

Texturing material surfaces in Adobe Substance 3D Painter.

Lighting & Rending in Maya

Setting up materials and rendering using Arnold.